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NAGWS
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USA
Volleyball
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National
Federation
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1.
Playing
Surface
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Court & 2 m surrounding must be flat
& smooth. Remaining
playing area may have change of surface > ½”, as long as safe.
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Entire playing surface must be flat and
uniform
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Not Addressed.
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2.
Warm-up
area
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The warm-up area begins at the end line.
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The warm-up area starts at the end of the
team bench.
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The warm-up area must be in a non-playable
area (for example, behind bench).
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3.
Court
Markings – Attack line
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Allows continuation of attack line (dashed
lines extending 1.75 meters past sideline).
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Allows continuation of attack line (dashed
lines extending 1.75 meters past sideline).
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Not Addressed.
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4.
Ceiling
(over playable area)/ Obstructions
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Ball in play above 4.5m; judgment replay
below 4.5m.
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Ball in play above 4.5m; judgment replay
below 4.5m.
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In play.
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5.
Backboards
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Ruled same as ceiling.
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Ruled same as ceiling.
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Judgment replay for vertical backboard.
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6.
Restrictions
to Play
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Ball over a non-playable area must be played
with one foot on the playable surface.
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Ball over a non-playable area must be played
with one foot on the playable surface.
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Player may not break the plane of a
non-playable area to retrieve ball.
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7.
Pre-match
Conference
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Coach may attend.
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Coach may attend.
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An adult coach and captain must attend.
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8.
Coin
Toss
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One captain calls toss at pre-match; the
other captain calls toss for deciding game.
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One captain calls toss at pre-match; the
other captain calls toss for deciding game.
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Visiting captain calls coin toss at pre-match
and before deciding game
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9.
Coin
Toss/Choice of Playing Area
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Home team designates playing area for game
#1, one-half hour prior to match; coin toss is for serve/receive only.
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Coin
toss is for serve/receive or choice of court.
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Coin
toss is for serve/receive or choice of court.
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10.
Pre-match
Warm-up
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When both teams
are on the court, all warm-up activities must be on their half of the
court.
When
one team has exclusive use of the court, the other team must remain 2 m
outside the court.
Neither
shared hitting or shared serving are allowed.
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Referees responsible for warm-up safety
issues. Neither shared
hitting or shared serving are prohibited by rule.
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Not Addressed – defined by state or league
adoption.
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11.
Hitting
Between Games
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Neither hitting nor serving is allowed
between games.
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Players may hit into their own court.
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Players can hit into their own court ONLY IF
the opponent chooses to remain off the court. Both teams cannot hit at the same time.
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12.
Padding
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Required.
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Recommended.
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Required.
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13.
Exposed
Cable
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Covered.
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Clearly Identified.
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Covered.
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14.
Band
at top of net
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May be 2” to 3 1/8 “
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2”
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2”
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15.
Net
Markings
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Advertising allowed on top tape, bottom tape,
and/or tape outsides antenna. Advertising
sleeves not allowed.
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Not prohibited by rules.
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Not Permitted.
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16.
Ball
Characteristics
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Smooth
leather or leather-like cover.
Uniform
and light in color or a combination of colors with at least one-third of
surface white or light
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Synthetic
leather allowable
Uniform
and light in color or a combination of colors, one of which must be light
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Genuine
or simulated smooth leather
White,
with NFHS Authenticating Mark.
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17.
Number
of Time Outs
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2 per game
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2 per game
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2 per game (3 after score reaches 14-14)
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18.
Ball
Handling During Time Out
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Allowed off-court.
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Not allowed
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Not allowed; would result in unnecessary
delay.
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19.
Teams
Required to Leave Courts During Time Outs
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No (coach may not enter court)
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No, although referees may direct teams to
benches for administrative purposes.
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No (coach may enter court)
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20.
Length
of Time Outs
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60 seconds
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30 seconds
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60 sec
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21.
Water
During Time Out
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No location restriction; must be cleaned up
by end of 60 seconds.
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Clean up must not delay resumption of game.
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Unnecessary delay is called when the cleaning
up of liquid or other substances causes a delay during a time out.
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22.
Time
Out Ends Early
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Yes, if both teams are ready to play
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No
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Yes; team charged with time out may end
early; play resumed immediately.
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23.
Non-Disruptive
Coaching – Ball Out of Play
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Coach
may address referee to clarify ruling or confirm TO/sub information.
Coach
must not remain in substitution zone during play
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Legal
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May stand at the bench in front of seat to
greet a replaced player or spontaneously respond to play.
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24.
Non-Disruptive
Coaching-Ball In Play
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Coach may stand directly in front of bench or
in warm-up area.
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Coach may stand during play
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Coach needs to remain seated
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25.
Individual
Sanctions
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Warning
– Yellow card held in one hand
Penalty
– Red card held in one hand
Expulsion
– Red & yellow cards held in one hand
Disqualification
– Red & yellow cards held in separate hands
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Warning
– No card shown – verbal or hand communication only (not recorded on
scoresheet)
Penalty
– Yellow card
Expulsion
– Red card
Disqualification
– Red & yellow cards held together
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Warning
– Yellow card held in one hand
Penalty
– Red card held in one hand
Disqualification
(from match) – Red & yellow cards held in separate hands
Forfeit
(May
be modified by state association).
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26.
Duration
of Individual Sanctions
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For the game
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For the game
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For the match
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27.
Using
Red & Yellow Cards
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Used only by R1
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Used only by R1
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Carried by both officials; umpire uses cards
to signal need for sanction to referee
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28.
Talk
to Referees
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Captain only during the game.
Coach may converse during time out for protest
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Captain only during the game (except 14 yrs.
and under).
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Coach or playing captain
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29.
Team
Sanctions (Unnecessary delay)
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Team
Delay Warning– yellow card held against opposite wrist.
Team
Delay Penalty – red card held against opposite wrist.
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Team
Delay Warning – No card shown - one hand held against opposite wrist.
Team
Delay Penalty – yellow card held against opposite wrist.
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Time out charged; if team has used both time
outs, point or side-out is awarded the opponent.
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30.
Uniforms
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All players must be dressed identically.
If more than one player wears a particular article of clothing as
an exposed undergarment, all must be identical.
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All players must be dressed similarly.
If more than one player wears exposed undergarment, they must be
similar.
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All players must be in like-colored uniforms.
If exposed undergarments are worn (only compression shorts are
legal on the lower body), all must match the predominant color of the
uniform.
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31.
Illegal
Uniforms
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Not allowed to play [please refer to
Commentary 5.1 (4)]
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Not allowed to play
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Not allowed to play until corrected.
Attempting to enter or entering in illegal uniforms results in
unnecessary delay
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32.
Logos
on Uniforms
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Logos permitted; size restrictions are not
addressed.
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Logos permitted; size restrictions are not
addressed.
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Single manufacturer’s logo permitted on
each piece of uniform (< 2 1/4" square)
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33.
Uniform
“Adornment” Restrictions
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Not addressed
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Not addressed
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In 2002-03 season, uniforms must be free of
all hard and unyielding items like buttons, zippers, snaps, etc.
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34.
Number
Placement on Uniform Front
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Must be either centered on upper body (upper
chest, center chest, or high stomach area) or on either shoulder, no more
than 5” down from shoulder seam.
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Either centered, or the top of the number no
more than 5” down from shoulder seam and 3” from midline of the
jersey.
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Either on shoulder, no more than 5” from
shoulder seam, or centered no more than 2” below neckline opening.
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35.
Jewelry
During Play
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Not legal; team delay (TYC)
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Only flat wedding bands allowed
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Not legal; unnecessary delay (TO)
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36.
Jewelry
During Warm-ups
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Preventive officiating recommended first.
If warm-up is interrupted to remove; penalty (TYC)
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Not Addressed.
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Preventive officiating recommended.
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37.
Blood
on Uniform
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Allow reasonable time for change; no
duplicate numbers in same game, but other number/roster changes allowed
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Allow reasonable time for change; no
duplicate numbers in same game, but other number/roster changes allowed
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Treat as injured player
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38.
Requesting
a Time Out, Substitution, or Line-Up Check
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Coach(es)
must be near the substitution zone to make request.
Substitution
request is made by a coach or captain verbally or with appropriate hand
signal.
At
the time coach makes sub request, incoming sub must be approaching the sub
zone.
An
incoming player entering the sub zone is considered a coach request.
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Coaches
must be in the bench area to make request
Substitution
request is made by a coach or captain verbally or with appropriate hand
signal.
At
the moment of request, the substitute must be ready to enter without
delay.
An incoming player entering the sub zone is considered a
coach request.
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Playing
captain may request time-out or line-up check on own team.
Coach
may request time out, substitution, or line-up check verbally or with
appropriate hand signal.
At
the time coach makes sub request, incoming sub must be approaching the sub
zone.
An
incoming player entering the sub zone is considered a coach request.
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39.
Rosters
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No roster utilized.
Designated coaches must be listed on line-up sheet for game one.
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Players not listed on the roster cannot play.
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Players can be added to the roster after a
penalty PT/SO
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40.
Roster
Changes
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No roster utilized
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After roster is submitted, uniform number is
correctable with team delay penalty (TYC).
No player changes allowed.
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Roster violation or additions allowed with
PT/SO
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41.
Rosters
Due
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No roster utilized
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10 minutes prior to start of match
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10 minutes prior to end of timed warm-up
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42.
Line
Ups Due for Game #1
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Line-ups for both teams are due at the end of
all timed warm-up periods on the court.
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2 minutes before start of match.
If used, Libero number must be marked on line-up sheet for each
game.
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2 minutes prior to end of timed warm-up
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43.
Change
in Line Up After Submitted
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By substitution
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By substitution
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Not allowed (may substitute only for injury
or illness)
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44.
Number
of Substitutes
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18 team substitutions; unlimited player
entries
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12
substitutions (with unlimited entries per player); Libero rule applies
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18 team substitutions; unlimited player
entries.
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45.
Number
of Players
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Must have 6 players to start match; must have
at least 6 eligible players to continue play
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Must have 6 players to start match; must have
at least 6 eligible players to continue play
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Must have 6 players to start match; may
continue with less than 6 players due to injury, illness or
disqualification
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46.
Who
can Request Substitutes
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Request can be made by designated coach(es)
or playing captain; when an incoming substitute enters the substitution
zone, it is considered a valid request by the coach.
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Designated head coach can make request or
playing captain; when an incoming substitute enters the substitution zone,
it is considered a valid request by the coach.
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Request by coach only; when an incoming
substitute enters the substitution zone, it is considered a valid request
by the coach.
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47.
Substitution
Requests in Conjunction with Time Outs
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Any number of sub requests may be made during
the time out. Additional sub
requests may be made after TO & before play resumes.
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Once a time out is awarded, only one sub
request may be made before play is resumed.
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May occur only once (before, during or after
TO expires).
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48.
Substitutions
Request During Time Outs
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Coach or captain may report number to R2.
Substitution procedure is followed at end of time out.
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Coach or captain may report number to R2.
Substitution procedure is followed at end of time out.
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Coach or substitute may report the numbers to
the umpire. Players may
exchange during time out.
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49.
Illegal
Substitutes
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Penalty; team delay (TYC)
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Penalty; team delay (TYC)
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Penalty; unnecessary delay (TO)
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50.
Teams
to End line at End of Game
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Teams
do not go to the end line at the end of the game if there is another game
to be played. Teams do go to
end line at the end of the match. .
Before
deciding game, players on court are released to benches during coin flip.
Court change (if necessary) occurs near score table.
Teams
do go to end line at the end of the match.
Teams
do not go to end line before changing courts in the middle of the deciding
game.
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Teams
do not go to end line at the end of each games.
Before deciding game, players on court are released to benches during coin
flip. Court change (if necessary) occurs near score table.
Teams
do go to end line at the end of the match
Teams
do not go to end line before changing courts in the middle of the deciding
game.
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Teams
go to end line at the end of all games, and then players on the court are
directed to change courts (or to bench if deciding game coin flip results
in no court change).
Before
deciding game, hold on end line until coin flip completed.
Teams
do not change courts in middle of the deciding game.
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51.
Switch
Courts in Deciding Game
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Option to not switch sides if both captains
agree.
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Always
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Teams do not switch sides
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52.
When
Game Officially Ends & Interval Between Games Begins
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When the R1 signals change of sides to the
teams
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When the first referee signals “end of
game”.
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When referee signals teams to the appropriate
benches.
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53.
Toss
for Service
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Each player is
allowed only one toss for service after the service is authorized.
Ball
must be tossed/released before contact
Time
allowed for service (contact) – eight seconds
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One
toss per service attempt (except for 14-and-under divisions & regional
development divisions – 5 sec. allowed after each beckon).
Ball
must be tossed/released before contact
Time
allowed for service (contact) – eight seconds
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After
the ball is released for service, it may be caught or allowed to drop to
the floor to get a re-serve.
Only
one re-serve per term of service.
Ball
does not need to be tossed/released before contact
Time
allowed for service (contact) – five seconds
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54.
Serve
Contacts Net and Continues to Opponent’s Playing Area
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A served ball that contacts the net and
continues to the opponent’s side remains in play.
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A served ball that contacts the net and
continues to the opponent’s side remains in play.
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A served ball that hits the net is a service
fault.
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55.
Legal
Contact
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Anywhere on body is legal
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Anywhere on body is legal
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On or above the waist
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56.
Multiple
Contacts
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Legal on block and first team contact with
one attempt to play the ball
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Legal on block and first team contact with
one attempt to play the ball
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Legal on block and first team contact
provided no finger action is used.
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57.
Definition
of block
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A player is considered
to be a blocker when they are reaching higher than the net at the time
contact is made with a ball coming from the opponents.
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A player is considered to be a blocker when
they are reaching higher than the net at the time contact is made with a
ball coming from the opponents.
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A player is considered to be a blocker when
they are approximately arm’s length from the net with hand(s) raised
above the head, and contact the ball near the top of the net in an attempt
to prevent the ball from crossing the net.
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58.
Back
Row Blocker
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Back row player illegal on contact of block
or contact by collective block
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Back row player illegal on contact of block
or contact by collective block
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Back row player illegal when attempting to
block near the top of the net
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59.
Back
Row Attacker
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If a back row player plays the ball above the
height of the net while on or in front of the 3 m line and the flight of
the ball is towards a teammate, the ball remains in play if legally
contacted by an opponent before the ball passes untouched beyond the
vertical plane.
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If a back row player plays the ball above the
height of the net while on or in front of the 3 m line, the next player to
touch the ball must be a teammate. If
the ball enters the vertical plane of the net & is blocked by the
opposing team, it is an illegal attack by the back row setter.
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If a back row player plays the ball above the
height of the net while on or in front of the 3 m line and the flight of
the ball is towards a teammate, the ball remains in play if legally
contacted by an opponent before the ball passes untouched beyond the
vertical plane.
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60.
Contact
With Net Cables Outside the Net
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Legal unless contact interferes with play or
used as a means of support.
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Legal unless contact interferes with play.
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Net violation
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61.
Contact
With Net Supports
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Legal contact
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Legal contact
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If deemed dangerous contact, illegal (PT/SO)
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62.
Insignificant
Net Contact
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No foul if player is not involved in playing
the ball or if net contacted by hair
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No foul if player is not involved in playing
the ball or if net contacted by hair
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Always a foul except if contacted by loose
hair
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63.
Center
Line
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Player may penetrate the opponent’s court
with hand(s)/foot/feet, even if completely across the center line provided
the encroachment does not present a safety hazard, does not interfere with
opponents, and is not a significant distance from the center line.
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Player can touch opponent’s court with feet
or hands, providing some part of extremity is on or above the center line.
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Player can touch opponent’s court with feet
or hands, providing some part of extremity is on or above the center line.
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64.
Retrieving
the ball from the opponent’s free space allowed
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As Experimental Rule only (both coaches must
agree to use this rule): If, after first contact, the ball travels over or
outside the antenna to the opponent’s free space, a player may retrieve
that ball as long as they do not touch the opponent’s court and the
return path of the ball is over or outside the antenna.
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Ball is out of play as soon as it completely
crosses the center line (or
extension).
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Ball is out of play as soon as it completely
crosses the center line (or
extension).
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65.
Contacting
Ball While in the Net on Opponent's Side
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Net foul, if contact with ball is ruled
intentional to prevent further play.
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If contact of net is initiated by the player,
by moving the hands/arms forward, net foul occurs.
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Net foul, if contact with ball is ruled
intentional to prevent further play.
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66.
Scoring
System
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Rally
scoring will be used in all games of the match (that is, if the serving
teams wins the point, they score a point and continue to serve; if the
receiving team wins a rally, they score a point and serve next.)
Non-deciding
games will be played to at least 30 points (win by 2).
Deciding games will be played to 15 points (win by 2).
No
point cap in any game.
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Rally
scoring will be used in all games of the match (that is, if the serving
team wins the point, they score a point and continue to serve; if the
receiving team wins a rally, they score a point and serve next).
Non-deciding
games will be played to at least 25 points (win by 2).
Deciding games will be played to 15 points (win by 2).
No
point cap in any game.
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By
state adoption, rally scoring may be used in the 5th game of any 3/5 game
match.
No
point cap in any game.
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67.
Protest
Procedure
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If
not the final point of a game, must be lodged prior to next service.
If
final point of a game, must be lodged within 60 seconds.
If
final point of a match, must be lodged before referees leave playing area.
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If
not the final point of a game, must be lodged prior to next service.
If
final point of a game, must be lodged within 60 seconds.
If final point of
a match, must be lodged before referees leave playing area.
|
Coach
must request to review a decision.
Request
must be made during dead ball following situation in question.
If
referee’s/umpire’s decision stands, time out charged to team.
If no time outs remain, PT/SO.
|
68.
Time
Out to Protest by Coach
|
Yes, at risk of time out if coach is
incorrect.
|
No. Coach may act as captain for 14-and-
under play
|
See above.
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69.
Referee
Signals
|
If
the fault is whistled by the R1, the referees first indicate the nature of
the fault, the player at fault if necessary, and then which team scores
and serves next, using the “point” signal.
If
the fault is whistled by the R2, the R2 will signal the nature of the
fault and the player at fault if necessary, which the R1 repeats.
The referees then indicate which team scores and serves next, using
the “point” signal.
|
If
the fault is whistled by the R1, the referee first indicates the next team
to serve (using the “loss of rally” signal), then the nature of the
fault and the player at fault if necessary.
If
the fault is whistled by the R2, the R2 will indicate the nature of the
fault and the player at fault if necessary.
Then follow the R1’s indication of the next team to serve.
The R1 does not signal the fault or player at fault.
|
Officials should whistle to stop play, then
signal the violation, then signal point, side out or replay.
|
70.
Technique
for Administering Substitutions
|
Second referee does not go to attack line to
administer sub; entry is authorized from normal work area.
|
Second referee does not go to attack line to
administer sub; entry is authorized from normal work area.
|
Second referee does not go to attack line to
administer sub; entry is authorized from normal work area.
|
71.
Line
Judge Position During Time Outs
|
At intersection of attack line &
sideline, near first referee.
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At mid-point of end line.
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At mid-point of end line.
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